Houdini Rock Workflow v1.0: The SpeedTree for Rocks
Tyler Lewis is back with another exciting post detailing our new Houdini Rock Workflow! If you're a game developer, environment artist, or 3D enthusiast looking to streamline your rock creation process, this workflow is a game-changer. Whether you're creating realistic landscapes or crafting unique formations, this system brings efficiency and flexibility to rock generation.
Read the full post here:
https://www.artstation.com/blogs/cglewis/y1N94/houdini-rock-workflow-v1-0-the-speedtree-for-rocks